Author

Colin is a data analyst, currently working in Whitehorse, Yukon.

Showing blog posts written by: Colin Luoma

Canadian 2016 Census - Population and Dwellings

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About a month ago, Statistics Canada finally started releasing summary statistics for the 2016 census. The long-form census was re-introduced last year so over the course of this year there should be lots of interesting data to look through. As of right now, only information on population and dwelling counts has been released with age and sex demographics scheduled for the beginning of May 2017.

I wanted to play around with a couple new tools like leaflet and highcharts and the census population data was the perfect test dataset. Leaflet is an awesome mapping library that feels really snappy in a browser and the R wrapper is incredibly simple to use. I definitely recommend it for any type of geographic visualizations. Flexdashboard was used to create a single-page html file that I then hosted on my webserver.

I don't have much to say about the data since I'm not really in a position to make any kind of conclusions. It's mostly just interesting to see how things have changed in Canada over the past 5 years.


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haloR - A New R Halo API Wrapper

Earlier this week Microsoft released Halo Wars 2, a followup to the original that has somewhat of a cult following. In contrast to the mainline Halo titles, Halo Wars is a real-time strategy game. I've played through the Halo Wars 2 campaign and dipped my feet a little bit into the multiplayer. It isn't really for me (I prefer FPS) but it was still an enjoyable experience.

Similar to Halo 5, Microsoft and 343i have decided to open up much of the game details to the public through their Halo API. I really enjoyed digging through Halo 5 data and it was a big engagement point for my interest in the game. Kudos to MS/343i for the work they do on this stuff.

Even though I don't plan to continue playing the game, I decided to update my Halo R API wrapper to now include functions to easily get data from the Halo Wars 2 endpoints. Installation instructions and a tiny example can be found on the haloR Github.

Before using it, I suggest reading through the documentation provided my 343i since the documentation for my package is kind of sparse and the returned objects can be a little bit cryptic without a reference.

And as an additional small example, I pulled some Halo Wars 2 data for the game mode 'Rumble'. This is a new mode where players have infinite resources and don't have to worry about their economy. I wanted to see which leader had the highest winrates so I pulled a bunch of matches and graphed their percentages (at the top of this post). It's interesting that the two main story characters, Cutter and Atriox, have the highest winrates.


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Contact Info

Feel free to get in contact with me:

Email: [email protected]


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Simple Regression Trees in Julia

Being a data analyst, it’s a bit embarrassing how little experience I have with the new hotness of machine learning. I recently had a conversation with an individual who mentioned that they often employ decision and regression trees as a data exploration method and this prompted me to start looking into them.

Decision and regression trees are an awesome tool because of how transparent the end result is. It’s easy to understand and to explain to others who might be weary of implementing something opaque. In the simplest trees, they ask a series of yes-no questions such as: is a certain variable greater than some number. With each question you progress through different paths until you reach a terminal node. This terminal node will give you a prediction, either a classification or a value, depending on the type of tree. This process is extremely easy to follow and is the biggest selling point of decision trees.

Another advantage of decision trees is the simplicity of the algorithm used to create the tree. There are 3 basic steps that go into creating a tree. The first is a calculation on some cost function that we want to minimize. In the case of regression trees the cost function is usually just the mean squared error of all observations at that particular node. Secondly, each variable is iterated over to find the optimal way to divide the observations into two groups. Optimal, in this case, refers to the smallest mean squared error. And finally, once the optimal division is found the process is repeated on the two subgroups. This continues until certain predefined conditions are reached like minimum number of observations at a node.

In fact, the algorithm is so simple I decided to implement a basic regression tree in Julia as a learning exercise. Julia is an awesome statistical computing language thats main advantage is speed. Code written in Julia is often several times faster than the equivalent R or Python code for non-trivial calculations. My implementation is rather limited compared to the ‘rpart’ package in R or even the ‘DecisionTrees.jl’ package available in Julia. The idea was to gain a better understanding of how decision trees actually work and not to replace any of the already great implementations available.

I tested my implementation on the 'cu.summary' dataset from 'rpart'. This dataset contains information on a small number of cars and regressing on mileage gives the following tree:

Price < 9415.84 : 1
  Price < 6696.9 : 2
    4 : 34.0 : 3
    7 : 30.714285714285715 : 3
  Type IN String["Small","Sporty","Compact"] : 2
    Price < 11475.8 : 3
      Reliability IN String["average","Much worse"] : 4
        4 : 27.25 : 5
        6 : 24.166666666666668 : 5
      Reliability IN String["Much worse","better"] : 4
        4 : 21.0 : 5
        7 : 24.428571428571427 : 5
    Type IN String["Medium"] : 3
      Reliability IN String["Much better","worse"] : 4
        6 : 21.333333333333332 : 5
        5 : 22.2 : 5
      6 : 19.333333333333332 : 4

The labels show the decision that is made at each node. The lines that begin with a number show the number of observations that were placed in that bin along with the average mileage of those observations. The output isn’t pretty but it isn’t that difficult to follow since the tree is pretty shallow.

And, as always, I’ve uploaded my code to Github.


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Current and Past Projects

Below are some of my projects that I am currently working on:

bittyblog: The code for this website, packaged as an easy-to-deploy CGI+SQLite3 web app.

bittyhttp: A threaded HTTP library and basic webserver for creating REST services in C.

bittystring: A C string library with short-string optimization. Supports short string up to 23 characters (22 + null terminator).

Pico2Maple A Dreamcast Maple bus (controller) emulator using the Pico2 / RP2350.

squid poll: Create, share, and embed polls for fun. It's squidtastic!

Halo 5 API R Package: An R package with quick functions to access data from 343i's Halo 5 web API.

LinuxGameNetwork: My Linux gaming blog.

My Github: The code for most of my projects is available here.


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